In part 1, I talked about the decisions I made early in the process of developing Clyde vs. the Maze. Here, I’ll get into the technology I used over the year-long development process, between 2010 and 2011.
Clyde vs. the Maze (released October 2011) was my first major game project. I’d done game programming in the past, but never made anything substantial. As such, I felt particularly driven to deliver a quality game. I think I did that, but I also made an impressive array of rookie mistakes. I’d like to share some of my successes and stumbles with you, Game Developer postmortem-style.
The other day I saw a joke on Twitter that started with the premise that the Internet had turned 20 years old that day. That isn’t true. It was the 30th anniversary of the World Wide Web’s release into the public domain (h/t Robert Anderson), but the Web is not the Internet, right?